I am running a 4th Edition D&D game and one of the suggestions for 4e is that the players write up “loot lists” for magic items that they desire. With the way buying and selling magic items works in 4e (they are only worth 1/5th their value when you sell them), it makes it very hard for a party to “convert” found magic items into the ones they actually want. A loot list is the solution.

Players can write down the magic items they want and then give it to their DM who should seed the adventure with the items from the lists. Of course, the DM can ignore the list and put whatever he wants in the dungeon instead, but that defeats the point.

One of the other concepts of 4e is the “treasure parcel”. These are “all the loot” of an adventure, split up into 10 digestible parts. An encounter can yield one, two, or no parcels, depending on the DM. The only hard and fast rule is that by the time the characters gain a level, they have earned all 10 parcels of treasure.

Now, in the game I run, I tried to run it this way, but I found that I constantly was losing people’s loot lists and asking them to gimme something “real quick” so I could outfit them. This worked amazingly well, so I adapted that into the current iteration of how I am distributing loot.

The current iteration is this:

There is a list of parcels. For the Magic Items, it is just the level of the magic item. For the money, it’s as the DMG suggests. These are numbered 1 thru 10.

There is a list of Player Characters, and their Magic Items. This list is in an order that was established randomly at the beginning of the campaign.

When treasure is found, I roll a d10 and look up what parcel it is. If it is money/potions, I hand that out as normally. If I roll a magic item, I then consult the list of PCs.

I look at the PC who has the least amount of magic items. If there are multiple PC’s with the same, least, amount then I look at who the highest one on the list is. Eventually, everyone on the list will have the same amount of Magic Items, and I can just use the list as an order of distribution for magic.

I then ask that player to come up with at least THREE items of the LEVEL I rolled on the parcels. This way, I don’t need to track someone’s loot list and they get some insight into the items they might get (the level anyway). Once I have the items from the player, I roll a d3 (or higher if they gave me more), and that determines what item is actually found. This way, it might not be the “Best Spec” item on the list, but it will be the same level as the Best Spec, and it will be something that the player wanted.

I usually inform the other players that they find “A magic item for John” or somesuch, and work out with John on the side what that item ends up being.

Once the parcel is distributed, I cross it off the list. Once all parcels are distributed, I generate 10 new parcels and start the process anew.

2 Responses to “Loot Lists”
  1. Thanks for the useful info. It’s so interesting

  2. on a side note don’t make this junk reach into CoH, we don’t want loot. It’s a super hero game not elves and fruits. =)

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