Hound Archon Dervish

Eighs
Hound Archon, Out1 Ftr2 Rgr2 Drv1
Medium Native Outsider Humanoid
Hit Dice: 3d8+3d10+18 (6 HD) (53 hps)
Initiative: +2
Speed: 40 ft (8 squares)
Armor Class: 27 (+6 Adamantine Chain shirt Magical, +2, +1 Two weapon defense, +2 dex, +7 natural, +1 Dervish Class Feature) +2 when moving 40’ or more, +2 vs. Evil with Circle of Protection, Evil.
Base Attack/Grapple: +6/+9
Attack: +1 Aquatic Scimitar +12 Melee (1d6+4/18-20)
Full Attack: +1 Aquatic Scimitar +10/+5 Melee (1d6+4/18-20) and +1 Scimitar +10 Melee (1d6+2/18-20)

Space/Reach: 5/5 ft
Special Attacks: Dervish Dance (Perform a Full Attack while moving, must move 5’ between each attack, lasts for 4 rounds, after which character is exhausted).

Special Defenses: DR 5/Evil, Circle of Protection from Evil, +7 Natural Armor, Immunity to Electricity

Special Qualities: Low-light vision, Greater Teleport 2/day, Tongues
Saves: Fort +11, Ref +9, Will +4
Abilities: Str 16, Dex 15, Con 16, Int 13, Wis 10, Cha 12
Skills: Balance +3, Diplomacy +6, Jump +8, Knowledge (local) +3, Knowledge (planes) +4, Listen +6, Perform (dance) +9, Ride +3, Sense Motive +5, Spot +6, Survival +5, Tumble +6
Feats: Combat Expertise, Expeditious Dodge, Mobility, Two-Weapon Defense, Weapon Focus (Scimitar), Armor Proficiency (Heavy), Martial Weapon Proficiency (All), Tower Shield Proficiency, Track, Two-Weapon Fighting
Alignment: Lawful Good
Level Adjustment: +4

Equivalent Character Level (ECL): 10

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